Founder & Lead Analyst, KillMath
I'm PickAxe Raider. I built KillMath because I got tired of watching aggregator sites publish weapon "tier lists" with TTK numbers that didn't survive five minutes of testing on the practice range.
KillMath exists to do the math right. Shots to kill. Time to kill. Cost to kill. Calculated decisions, not vibes.
Arc Raiders experience: 2,000+ hours since launch (October 30, 2025). Day-one player, every patch from 1.0 forward. Every map, every weapon class, every map condition. I've taken the Bettina to the practice range enough times to know what the new dispersion curve actually feels like, not just what the patch notes say it should.
Background: 10+ years in SEO and analytics before Arc Raiders. I've built and audited content sites professionally. That's where the discipline behind KillMath comes from. Most gaming sites are written for SEO at the expense of accuracy. I'd rather get the math right and let the rankings follow.
Methodology: Every number on this site comes through a clear data hierarchy. Embark's published patch notes are the starting point, not the ceiling. Verified community testing (frame-counted footage from trusted testers like crank__) is the next layer. Where data doesn't exist yet, I flag it as provisional and update when verification arrives. Master data is versioned. Cascade is documented. Nothing on this site is "best guess" without saying so.
There's a difference between facts and opinions. Most weapon coverage muddies that line on purpose, because hot takes drive engagement.
KillMath doesn't. The data layer is facts: damage values, fire rates, shield mitigation, frame counts. The KillMath Lens is opinion, clearly labeled. You can disagree with the Lens and still trust the data.
If a tool I publish gets a number wrong, I want to know. If a community tester finds something that conflicts with what's on the site, I update. The site exists to be useful to other Raiders, not to be loud.
Last updated: May 5, 2026