KILLMATH/ARC RAIDERS/ENEMIES/BOMBARDIER
ARC Threat Assessment

BOMBARDIER

A massive artillery unit designed for long-range bombardment. Equipped with devastating explosive capabilities and heavy armor, it can rain destruction from great distances.
Hitpoints
2,670
Threat
Critical
Type
Heavy Artillery
Size
Large
Destroy XP
500
Loot XP
300
FLEE

2670 HP artillery ARC. This is not a fight you want. 27 Hullcracker shots or 191 Bettina shots. The engagement takes 30-45 seconds and generates massive AoE explosions. Every player in the area will either converge to third-party you or use the noise to move undetected.

Maximum noise. Artillery strikes that reshape terrain visually. The entire side of the map knows when someone fights a Bombardier.

67 Ferro shots, 191 Bettina shots, 27 Hullcracker shots

Hullcracker only realistic option for solo. Team with mixed weapons otherwise.

Dam BGs, Spaceport. Outdoor open areas.

Bombardier Fuel Cell, Heavy ARC Plating, Explosive Components

Hard avoid solo. Team fight only if you need Bombardier Fuel Cells. The risk-reward calculation is almost never worth it.

Weak Point

Shooting at the yellow rear canister deals direct damage to it's core.

Spawn Locations

Dam BattlegroundsSpaceportBlue GateBuried City

Loot Drops

ItemDrop Chance
ARC Alloy
Advanced ARC Powercell
Bombardier Cell
Launcher Ammo
Data from RaidTheory. PVP analysis by KillMath.