KILLMATH/ARC RAIDERS/ENEMIES/LEAPER
ARC Threat Assessment

LEAPER

Massive, arachnid-like siege engine with heavy armor and gravity-defying leap ability. Can clear impossible gaps and reach high vantage points.
Hitpoints
1,100
Threat
Critical
Type
Siege Engine
Size
Large
Destroy XP
500
Loot XP
500
DEPENDS

Same HP as Rocketeer (1100) but mobile and aggressive. Leapers will chase you and close distance, forcing CQC where you're vulnerable to third-party PVP. If you hear a Leaper fight, someone else hears it too. The chase creates movement that other players can track.

Mobile, aggressive, and will chase you into open areas where other players can capitalize. The most likely ARC to get you killed by a player.

28 Ferro shots, 79 Bettina shots, 11 Hullcracker shots

Bettina (full-auto tracking), Il Toro (CQC burst when it closes in). Avoid Ferro (hard to hit moving target).

Indoor areas on all maps. Common in underground sections.

Flexible ARC Plating, Servo Motor

Fight in enclosed spaces where it can't drag you into the open. If you hear it and you're near extraction, consider just running. Leapers are the #1 cause of "I was fighting ARC and got shot in the back."

Weak Point

Fire is most effective. Additionally you can shoot into it's eye.

Spawn Locations

Dam BattlegroundsSpaceportBlue GateBuried City

Loot Drops

ItemDrop Chance
Advanced ARC Powercell
ARC Alloy
ARC Circuitry
ARC Flex Rubber
ARC Motion Core
ARC Performance Steel
ARC Powercell
Explosive Compound
Leaper Pulse Unit
Mechanical Components
Data from RaidTheory. PVP analysis by KillMath.