KILLMATH/ARC RAIDERS/ENEMIES/SENTINEL
ARC Threat Assessment

SENTINEL

Stationary but deadly turrets that perch on high vantage points. They scan for targets with long-range precision and lock onto players from a distance.
Hitpoints
300
Threat
High
Type
Sniper Turret
Size
Medium
Destroy XP
200
Loot XP
300
FIGHT

300 HP stationary turret. The eye is the weak point. One Osprey headshot to the eye can deal massive bonus damage. In PVP context, Sentinels are obstacles, not threats. They're predictable and can be used as cover or bait.

Turret with predictable behavior. Stationary, easy to avoid. But the beam attack can chip your shield before a PVP fight.

8 Ferro shots, 22 Bettina shots, 3 Hullcracker shots

Ferro (8 shots), Osprey (7 shots). Aim for the eye for bonus damage.

All maps. Usually near high-value loot areas.

Optical Lens, Small Circuit Board

Kill or avoid based on your path. Don't let one chip your shield right before a PVP engagement.

Weak Point

The yellow unarmored canister will be your main target.

Spawn Locations

Dam BattlegroundsSpaceportBlue GateBuried City

Loot Drops

ItemDrop Chance
ARC Alloy
ARC Powercell
ARC Coolant
ARC Synthetic Resin
ARC Thermo Lining
ARC Motion Core
Sentinel Firing Core
Heavy Ammo
Data from RaidTheory. PVP analysis by KillMath.