Key Intel
Noise
Silent entry (key turn)
Worth Carrying?Good mid-tier key, low risk
UNIVERSAL SPAWN RULE
All 29 keys can drop on any map. Keys spawn from random world spawns and jacket loot. The key's “map” field only indicates where the locked door is — not where the key drops. Don't leave a raid because you found a key for a different map. Extract the key and use it next raid.
The Blue Gate Cellar Key opens TWO cellar doors — one near Olive Grove (southern map), one in Trapper's Glade (southwest of Nature marker). The entrance is a ground-level cellar door against a hillside, easy to miss. Ladder down into underground room. Key consumed on use.
Inside: cabinets, drawers, and a possible weapon case. Sources report finding Firm Reel, Advanced Electrical Components, Sensors, Mechanical Components, grenades, and a Venator I Blueprint. RNG-dependent — valuable items harder to find on the surface can spawn here.
Single exit: the ladder you came down. One way in, one way out.
Cabinets, drawers, possible weapon case. Blueprints can drop. Sources found Firm Reel, Advanced Electrical Components, Sensors, Mechanical Components, and grenades. RNG-dependent — rewards aren't jaw-dropping but not bad either.
Near Olive Grove: be prepared to get sniped from long range. Near Trapper's Glade: more sheltered approach. One way in, one way out via ladder. Place mines near the ladder base to protect yourself while looting. Listen for footsteps above before committing.
| Key | Rarity | PVP Risk | Avg Loot | Worth It? |
|---|
| Cellar Key | Uncommon | LOW | 5-20K | DECENT — low risk mid value |
| Confiscation Room Key | Epic | LOW-MED | 25-60K | YES — highest value on Blue Gate |
| Village Key | Uncommon | MEDIUM | 8-20K | DECENT |
| Communication Tower Key | Rare | MEDIUM | 10-25K | DECENT |
Guide by KillMath Editorial. Spawn data verified via community testing and
RaidTheory (MIT). PVP assessments based on in-game observation.