KILLMATH/ARC RAIDERS/MAPS/RIVEN TIDES
Recon Report

Riven Tides

New in Patch 1.26.0. Coastal map on the western edge of the Rust Belt. Abandoned shoreline with a resort, a partially flooded harbor, and an open beachfront. Vertical sniper sightlines from the Panorama Azzurro rooftop combine with tight CQC inside the dockyard to create a map that punishes both pure-range and pure-CQC builds.
PVP: MEDIUM
Panorama AzzurroHIGH

Resort/hotel POI. Pool deck, rooftop bar, beachfront access. Multi-floor — sniper sightlines from the roof, CQC in the rooms.

Harbor / DockyardHIGH

Exodus port. Cranes, shipping containers, sea wall, partial flooding. Tight CQC sightlines, lots of cover, water hazards.

BeachfrontMEDIUM

Sand, beach, sun loungers. Open ground — exposed but fast to traverse. Beachcombing loot buried here.

Field DepotMEDIUM

Confirmed POI from 1.27.0 quest fix. Likely a supply/loot building.

Pending verification. Coastal perimeter and inland approaches likely lower-traffic.

New ARC enemy: ARC Turbine spawns here (1.26.0). Floating, calm-until-engaged, brutal defensive abilities. Spawn counts and other ARC density pending Raid Theory pull.

Pending in-raid testing. Versatile loadout recommended given mixed sightline profile — Renegade or Bettina + a CQC secondary (Bobcat or Il Toro). Medium Shield baseline.

Pending Raid Theory pull. Coastal flora and dockyard salvage expected.

New map, data pending. PVP intensity, loot density, and meta loadouts will firm up in the coming weeks. Map condition Beachcombing is the unique angle — bring a Dockmaster's Detector.

Normal Containers
Cases (All Types)
Extractions
Hatches
ARC Spawns
Nature Spawns

Enemies on Riven Tides

ARC Turbine
????
HP
Map data from RaidTheory and KillMath verified data.