KILLMATH/ARC RAIDERS/CALCULATOR/ANVIL

PVP DUMMYPATCH 1.22.0ANVIL  "The Hammer"

Shots to kill, time to kill, and damage across all shields and tiers. PATCH 1.22.0
INSIGHT
Two headshots. That's all the Anvil needs through Medium Shield (1.50s). Body shots take 4 rounds (4.50s) — one-mag with 2 to spare.
6 / 6
Shield
40
Health
100
0.67 shots/sec|1.50s between shots|6 mag
0.00sBODY: 0|HEAD: 0|LEGS: 0|MISS: 0
// Simulate Engagement
Accuracy Profile
// Pre-Calc
Head: STK / TTK2 / 1.50s
Body: STK / TTK3 / 3.00s
Legs: STK / TTK4 / 4.50s
// Shot Log
Select a weapon and fire
to begin logging shots
Calculated using Tier I stats. First shot at t=0. Shield absorbs base damage; health damage is simultaneous. Use the calculator above to test other tiers.
Light Shield
40 HP / 40% mit
Medium Shield
70 HP / 42.5% mit
Heavy Shield
80 HP / 52.5% mit
Body shots344
Headshots223
TTK body3.00s4.50s4.50s
TTK head1.50s1.50s3.00s
DPS (body)16.015.312.7
Mag dump dmg144138114
Reload cycles

Ferro with a 6-round magazine. Same 40 damage, same 2.5x headshot, same Strong pen. But you get 6 shots before reloading instead of 1. At Tier IV the fire rate hits 1.17 shots/sec, making this one of the most oppressive mid-range weapons in the game. The trade-off: requires Gunsmith 2 and costs more to craft.

Identical damage to Ferro. 3 body shots through Light, 4 through Medium and Heavy. 2 headshots kill through any shield tier. The advantage over Ferro is sustain — 6-round mag means you can fight multiple players without reloading.

VERDICTThe endgame hand cannon. Pair with Stitcher or Bobcat for CQC backup.
Anvil vs Ferro

Anvil is Ferro's upgrade path. Same damage, better sustain, faster fire rate. Costs more. If your stash supports it, always Anvil over Ferro.

→ Test Ferro in Calculator
// WEAPON STATS
ClassHand Cannon
AmmoHeavy Ammo
RarityUncommon
Damage40
Fire Rate1.1494/s
Magazine6
Weight5 kg
ARC PenStrong Armor Pen