KILLMATH/ARC RAIDERS/CALCULATOR/DOLABRA

PVP DUMMYPATCH 1.27.0DOLABRA  "The Zapper"

Shots to kill, time to kill, and damage across all shields and tiers. PATCH 1.27.0
INSIGHT
3 of 100 rounds to kill through Medium Shield (2.50s). The Dolabra has magazine depth to spare — 97 rounds left after the kill. Headshots: 3 shots, 2.50s.
100 / 100
Shield
40
Health
100
0.80 shots/sec|1.25s between shots|100 mag
0.00sBODY: 0|HEAD: 0|LEGS: 0|MISS: 0
// Simulate Engagement
Accuracy Profile
// Pre-Calc
Head: STK / TTK3 / 2.50s
Body: STK / TTK3 / 2.50s
Legs: STK / TTK4 / 3.75s
// Shot Log
Select a weapon and fire
to begin logging shots
// VARIABLE FOCUS

The Dolabra's Variable Focus mechanic means hip fire (wide blast) deals more total damage than ADS (focused beam). At close range, hip fire kills in 2 shots through all shield types. ADS requires 3 shots vs Heavy Shield. These calculations use hip fire values.

Calculated using Tier I stats. First shot at t=0. Shield absorbs base damage; health damage is simultaneous. Use the calculator above to test other tiers.
Light Shield
40 HP / 40% mit
Medium Shield
70 HP / 42.5% mit
Heavy Shield
80 HP / 52.5% mit
Body shots334
Headshots334
TTK body2.50s2.50s3.75s
TTK head2.50s2.50s3.75s
DPS (body)24.023.019.0
Mag dump dmg300028752375
Reload cycles

The first energy shotgun and the first weapon with variable firing modes in Arc Raiders. Confirmed: 0.8 rounds/sec (1.25s shot interval), 100-round energy clip, 2-shot kill through every shield tier in hip fire (practice range confirmed, body shots). ADS (focused beam) deals LESS damage than hip fire — 3 shots to kill Heavy Shield in ADS vs 2 shots hip fire. The Dolabra is the only weapon where aiming down sights reduces total damage. Hip fire (wide blast) kills faster than aimed fire (focused beam) at close range. Energy ammo puts it in its own ammo pool — no conflict with any other weapon.

Hip fire, body shots. 1.0x headshot multiplier means head = body. ADS vs Heavy = 3 STK (reduced damage in focused beam mode). Listed damage of 50 is likely per-pellet — a 2-shot kill through Heavy (80 HP, 52.5% mitigation) requires 106+ total damage per blast, so the Dolabra almost certainly fires multiple pellets per shot (pellet count pending wall-test confirmation).

VERDICTThe Dolabra introduces two firsts: variable firing modes and energy shotguns. The wide burst vs focused funnel choice adds a layer of skill expression no other weapon has. But Legendary rarity means it's rare to find, can't be upgraded, and losing one hurts. Blueprint drops from Close Scrutiny. The real question: is this a 'bring to Close Scrutiny' weapon or an 'every raid' weapon? Stats pending verification.
Dolabra vs Vulcano

Both are close-range shotguns. The Vulcano uses Shotgun ammo with fast semi-auto fire. The Dolabra uses Energy ammo with variable focus. The key question: does the Dolabra's focused mode match the Vulcano's raw TTK? If so, it offers ARC effectiveness the Vulcano doesn't have (Vulcano has Weak ARC pen). If not, the Vulcano remains the PVP shotgun king.

→ Test Vulcano in Calculator
Dolabra vs Il Toro

The Il Toro is the budget shotgun (Uncommon). The Dolabra is the premium energy shotgun (Legendary, blueprint from Close Scrutiny). The Il Toro uses Shotgun ammo; the Dolabra uses Energy. No ammo conflict — you could run both, but that's a lot of weight in CQC weapons.

→ Test Il Toro in Calculator
Dolabra vs Equalizer

Both use Energy ammo. The Equalizer is a beam rifle (long range, sustained damage). The Dolabra is a shotgun (close range, burst damage). They share an ammo pool, which matters: running both means Energy ammo scarcity. But they cover opposite ranges — a powerful all-Energy loadout for ARC hunting.

→ Test Equalizer in Calculator
// WEAPON STATS
ClassShotgun
AmmoEnergy Clip
RarityLegendary
Damage50
Fire Rate0.8/s
Magazine100
Weight8 kg
ARC PenStrong Armor Pen