9 pellets x 7.0 damage = 63 damage per shot. No headshot multiplier (shotguns don't get headshot bonus in Arc Raiders). Nerfed hard in 1.20.0: damage from 67.5 to 63, fire rate from 43 to 38, reload from 4.3s to 5.7s, dispersion from 4.5 to 6. Still kills. Still the CQC king. Just not as forgiving as before.
// SHOTS TO KILL (PVP)
Shield
Body
Head
None
2
2
Light (Green)
2
2
Medium (Blue)
3
3
Heavy (Purple)
3
3
// THE MATH
63 damage per shot (7×9 pellets). Headshot multiplier is 1.0× — head and body STK are identical. Aim center mass, always.
// TIER PROGRESSION
Post-nerf reality: The 1.20.0 nerf hit reload hardest. 5.7 seconds to fully reload means missing a shot is punishing. The old Il Toro forgave bad aim. The new one demands positioning and timing.
The Legendary energy shotgun. The Il Toro is budget (Uncommon, 265 seeds). The Dolabra is endgame (Legendary, blueprint from Close Scrutiny). Both are CQC specialists. No ammo conflict — different ammo types. The Dolabra hip-fires 2-shot kills through every shield.
// VERDICT
CQC specialist. Bring a Ferro or Renegade for anything past 10 meters.