The only assault rifle with Strong armor penetration. Patch 1.26.0 rebalance: 16 damage per bullet (was 14), 235 RPM (~3.95 shots/sec at T1, was 4.79), per-shot dispersion -40%, dispersion recovery -30%, +33% damage vs ARC armor. The PVE/PVP hybrid is now slower but harder-hitting and more accurate. 22-round mag (T1). Stats unverified — derived from patch-note ratio, frame-count testing pending.
| Shield | Body | Head |
|---|---|---|
| None | 7 | 4 |
| Light (Green) | 8 | 5 |
| Medium (Blue) | 9 | 6 |
| Heavy (Purple) | 9 | 6 |
16 damage per bullet, 32 headshot. After the 1.26.0 fire-rate cut to ~3.95 shots/sec at T1 (~4.56 at T4), Bettina trades raw rate of fire for per-shot stopping power and tighter dispersion. T1 body TTK vs Heavy Shield: ~2.0s (9 shots). Headshot STK improves by 1 across most shield tiers vs the pre-patch numbers. The +33% ARC damage multiplier isn't yet modeled in the schema — PvE STK in enemy-profiles is computed from base 16 damage only.
Fire rate from 3.95 (I) to 4.56 (IV) shots/sec post-1.26.0. Magazine stays 22 across all tiers.
Compensator (full-auto stability), Underbarrel Grip (ADS), Padded Stock.
The "I want one gun for everything" pick. Not the best at PVP, not the best at PVE, but the best at both simultaneously.
See how Bettina performs head-to-head against every weapon in Arc Raiders.