Arc Raiders Weapon Rankings PATCH 1.27.0

Compare every Arc Raiders weapon ranked in a tier list from S to D based on time to kill, shots to kill, damage per second, and fire rate. Select any weapon to see what it beats and what beats it in a 1v1. Filter by shield type, weapon tier, and ammo type. All data verified against Patch 1.27.0.

// UPDATED FOR RIVEN TIDES — PATCH 1.27.0Canto SMG and Dolabra energy shotgun added. Full stats pending in-game verification. The Canto is the first medium-ammo SMG — a potential meta shift for budget loadouts.
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Fastest Weapons by TTK

#1
VULCANO
1s
3 shots to kill
Shotgun / 99 DPS
#2
TORRENTE
1.04s
15 shots to kill
LMG / 108 DPS
#3
BOBCAT
1.13s
20 shots to kill
SMG / 101 DPS
#4
TEMPEST
1.17s
12 shots to kill
Assault Rifle / 94 DPS
#5
RATTLER
1.44s
13 shots to kill
Assault Rifle / 75 DPS

All values shown at a baseline of Tier I vs Light Shield simulating body shots. The Vulcano leads the list at exactly 1.0 second with only 3 shots needed to knock down a raider. The Torrente and Bobcat follow closely, driven by the highest fire rates in the game at 13.46 and 16.76 rounds per second. The Tempest rounds out the top four at 1.17 seconds, and the Rattler completes the top five at 1.44 seconds despite its small Tier I magazine.

2-Shot Kill Weapons

The Il Toro is the only weapon that 2-taps with pure body shots through Light Shield. Against Medium and Heavy shields, no weapon can 2-tap with body shots alone.

Free Loadout Weapons

The classic Ferro + Stitcher combo is the most popular budget loadout. All four use common crafting materials and are available from Tian Wen for minimal investment. After the Flashpoint update, free kits have a higher chance of spawning late in raid. This is intended to nerf the effective free kit farming strategy.

All Weapons: Damage, DPS & TTK

Every Arc Raiders weapon has fixed base damage that does not change with upgrades. All values below are at a baseline of Tier I vs Light Shield simulating body shots. Fire rate and magazine size improve at higher tiers, but damage stays the same. New Flashpoint weapons (Canto, Dolabra) show — until stats are verified in-game.

#WEAPONCLASSDMGHS DMGDPSTTKSTKMAGAMMO
1Shotgun49.549.5991s36Shotgun
2LMG8161081.04s1560Medium
3SMG6121011.13s2020Light
4Assault Rifle1015941.17s1225Medium
5Assault Rifle918751.44s1312Medium
6Pistol1025751.47s1212Light
7SMG6.511.4741.58s1920Light
8Shotgun6363391.62s25Shotgun
9Assault Rifle1428671.67s922Heavy
10Special816651.71s1550Energy
11Assault Rifle8.521.3641.73s1420Light
12Battle Rifle2550281.78s310Energy
13Pistol816301.87s810Medium
SMG6.5711.65s1918Medium
15Assault Rifle9.519142.65s524Medium
16Hand Cannon40100273s36Heavy
17Sniper Rifle4590233.94s38Medium
18Battle Rifle3578.8264s48Medium
19Pistol2050185.52s68Light
20Sniper Rifle60120215.67s35Energy
21Battle Rifle401005.7s31Heavy
Shotgun5050401.25s2100Energy

How TTK is Calculated

TTK = (Shots to Kill - 1) / Fire Rate
The first shot is instant. Each subsequent shot is separated by the weapon's fire interval. The target is defeated when health drops below 1.0 HP.
Light Shield: 40% mitigation
Medium Shield: 42.5% mitigation
Heavy Shield: 52.5% mitigation

Each shot applies full damage to the shield while health takes damage reduced by the shield's mitigation percentage. Once the shield breaks, subsequent shots deal full damage to health.

INTERACTIVE TTK SIMULATION →