Arc Raiders Weapon Rankings PATCH 1.20.0

Compare every Arc Raiders weapon ranked in a tier list from S to D based on time to kill, shots to kill, damage per second, and fire rate. Select any weapon to see what it beats and what beats it in a 1v1. Filter by shield type, weapon tier, and ammo type. All data verified against Patch 1.20.0.

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Fastest Weapons by TTK

#1
VULCANO
0.8s
3 shots to kill
Shotgun / 124 DPS
#2
TORRENTE
1.05s
15 shots to kill
LMG / 107 DPS
#3
BOBCAT
1.11s
20 shots to kill
SMG / 103 DPS
#4
TEMPEST
1.19s
12 shots to kill
Assault Rifle / 92 DPS
#5
VENATOR
1.2s
8 shots to kill
Pistol / 93 DPS

The Vulcano dominates close quarters with only 3 shots needed and maintains a sub-1-second kill time even against Medium and Heavy shields. The Torrente and Bobcat achieve their fast TTK through extremely high fire rates, compensating for low per-shot damage with sheer volume. For headshots, the Venator leads at 0.51s.

2-Shot Kill Weapons

The Il Toro is the only weapon that 2-taps with pure body shots through Light Shield. Four weapons need one headshot plus one body shot. The Renegade requires both shots to be headshots. Against Medium and Heavy shields, no weapon can 2-tap with body shots alone.

Free Loadout Weapons

The classic Ferro + Stitcher combo is the most popular budget loadout: one Ferro shot to break the shield, swap to Stitcher to finish. All four use common crafting materials and are available from Tian Wen for minimal investment.

All Weapons: Damage, DPS & TTK

Every Arc Raiders weapon has fixed base damage that does not change with upgrades. Upgrades (Tier I through IV) improve fire rate, reload speed, and magazine size. All values below are Tier IV vs Light Shield with body shots.

#WEAPONCLASSDMGHS DMGDPSTTKSTKMAGAMMO
1Shotgun49.549.51240.8s34Shotgun
2LMG8161071.05s1590Medium
3SMG6121031.11s2020Light
4Assault Rifle1015921.19s1225Medium
5Pistol1632931.2s810Medium
6Assault Rifle918771.41s1322Medium
7Assault Rifle1428771.45s920Heavy
8Assault Rifle9.519731.56s1324Medium
9Pistol1020691.6s1212Light
10SMG6.511.4731.61s1920Light
11Shotgun67.5101.2411.67s28Shotgun
12Assault Rifle8.521.2661.68s1420Light
13Hand Cannon40100471.71s36Heavy
14Battle Rifle3578.8462.31s48Medium
15Sniper Rifle4590372.44s38Medium
16Special816412.71s1550Energy
17Battle Rifle2550362.8s510Energy
18Battle Rifle40100233.46s31Heavy
19Pistol2040234.27s68Light
20Sniper Rifle60120196.47s35Energy

How TTK is Calculated

TTK = (Shots to Kill - 1) / Fire Rate
The first shot is instant. Each subsequent shot is separated by the weapon's fire interval. The target is defeated when health drops below 1.0 HP.
Light Shield: 40% mitigation
Medium Shield: 42.5% mitigation
Heavy Shield: 52.5% mitigation

Each shot applies full damage to the shield while health takes damage reduced by the shield's mitigation percentage. Once the shield breaks, subsequent shots deal full damage to health. Headshots multiply base damage by the weapon's headshot multiplier. Leg shots reduce damage to 75% of base.