Arc Raiders Weapon Rankings PATCH 1.20.0
Compare every Arc Raiders weapon ranked in a tier list from S to D based on time to kill, shots to kill, damage per second, and fire rate. Select any weapon to see what it beats and what beats it in a 1v1. Filter by shield type, weapon tier, and ammo type. All data verified against Patch 1.20.0.
Fastest Weapons by TTK
The Vulcano dominates close quarters with only 3 shots needed and maintains a sub-1-second kill time even against Medium and Heavy shields. The Torrente and Bobcat achieve their fast TTK through extremely high fire rates, compensating for low per-shot damage with sheer volume. For headshots, the Venator leads at 0.51s.
2-Shot Kill Weapons
The Il Toro is the only weapon that 2-taps with pure body shots through Light Shield. Four weapons need one headshot plus one body shot. The Renegade requires both shots to be headshots. Against Medium and Heavy shields, no weapon can 2-tap with body shots alone.
Free Loadout Weapons
2-tap headshot capable
Best free TTK
Cheapest to run
Best HS multiplier
The classic Ferro + Stitcher combo is the most popular budget loadout: one Ferro shot to break the shield, swap to Stitcher to finish. All four use common crafting materials and are available from Tian Wen for minimal investment.
All Weapons: Damage, DPS & TTK
Every Arc Raiders weapon has fixed base damage that does not change with upgrades. Upgrades (Tier I through IV) improve fire rate, reload speed, and magazine size. All values below are Tier IV vs Light Shield with body shots.
| # | WEAPON | CLASS | DMG | HS DMG | DPS | TTK | STK | MAG | AMMO |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Vulcano | Shotgun | 49.5 | 49.5 | 124 | 0.8s | 3 | 4 | Shotgun |
| 2 | Torrente | LMG | 8 | 16 | 107 | 1.05s | 15 | 90 | Medium |
| 3 | Bobcat | SMG | 6 | 12 | 103 | 1.11s | 20 | 20 | Light |
| 4 | Tempest | Assault Rifle | 10 | 15 | 92 | 1.19s | 12 | 25 | Medium |
| 5 | Venator | Pistol | 16 | 32 | 93 | 1.2s | 8 | 10 | Medium |
| 6 | Rattler | Assault Rifle | 9 | 18 | 77 | 1.41s | 13 | 22 | Medium |
| 7 | Bettina | Assault Rifle | 14 | 28 | 77 | 1.45s | 9 | 20 | Heavy |
| 8 | Arpeggio | Assault Rifle | 9.5 | 19 | 73 | 1.56s | 13 | 24 | Medium |
| 9 | Burletta | Pistol | 10 | 20 | 69 | 1.6s | 12 | 12 | Light |
| 10 | Stitcher | SMG | 6.5 | 11.4 | 73 | 1.61s | 19 | 20 | Light |
| 11 | Il Toro | Shotgun | 67.5 | 101.2 | 41 | 1.67s | 2 | 8 | Shotgun |
| 12 | Kettle | Assault Rifle | 8.5 | 21.2 | 66 | 1.68s | 14 | 20 | Light |
| 13 | Anvil | Hand Cannon | 40 | 100 | 47 | 1.71s | 3 | 6 | Heavy |
| 14 | Renegade | Battle Rifle | 35 | 78.8 | 46 | 2.31s | 4 | 8 | Medium |
| 15 | Osprey | Sniper Rifle | 45 | 90 | 37 | 2.44s | 3 | 8 | Medium |
| 16 | Equalizer | Special | 8 | 16 | 41 | 2.71s | 15 | 50 | Energy |
| 17 | Aphelion | Battle Rifle | 25 | 50 | 36 | 2.8s | 5 | 10 | Energy |
| 18 | Ferro | Battle Rifle | 40 | 100 | 23 | 3.46s | 3 | 1 | Heavy |
| 19 | Hairpin | Pistol | 20 | 40 | 23 | 4.27s | 6 | 8 | Light |
| 20 | Jupiter | Sniper Rifle | 60 | 120 | 19 | 6.47s | 3 | 5 | Energy |
How TTK is Calculated
Each shot applies full damage to the shield while health takes damage reduced by the shield's mitigation percentage. Once the shield breaks, subsequent shots deal full damage to health. Headshots multiply base damage by the weapon's headshot multiplier. Leg shots reduce damage to 75% of base.